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The host gathers commands from all players and distributes them. Sending just the gamers' instructions reduces the level of data that must be despatched, which lessens delays as a consequence of sluggish network connections. Nonetheless, all connected gamers need to determine the whole game point out from People commands, meaning http://jasperlibpd.dsiblogger.com/9984821/not-known-factual-statements-about-0-ad-game

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