Immutable X - A leading developer System for building and scaling mainstream-Completely ready web3 games on Ethereum Rendering skinned meshes is pricey. Make sure that every single item using a SkinnedMeshRenderer calls for it. If a GameObject only needs animation many of the time, utilize the BakeMesh perform to freeze https://raymonddczup.blogvivi.com/22652004/5-tips-about-game-assets-you-can-use-today