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Just about every maze consisted of four path segments of random duration and connected with orthogonal random bends, but devoid of branches or loops (i.e. really labyrinths). The graphical interface was based upon John McIntosh's totally free 4D Maze video game.[seventeen] The participating people needed to navigate through the path https://hokiemaslogin44332.amoblog.com/situs-alternatif-hokiemas-fundamentals-explained-50208196

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